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The loot system has also been expanded, not just the melee weapons, ranged weapons and armor body parts, but also the evolution items, skill weapons, backpacks and belts. There is also a trophy system in which players can gain trophies by winning, but it can decrease if they lose the raid attempt. This has a level up ranks which forces the players to fight even more powerful players across their strongholds. If a player fights and raids another player, their shield will switch off, thus making them vulnerable to attacks from other players.
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A new type of currency called quartz can be used for fusing minions. There is also an energy system which restricts the players from performing too many dungeons.Īside from these main features, there is also a new mode called Stronghold in which player characters can collect minions to place them inside the stronghold.
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The player character can also add friends though they can no longer co-op in missions. Dungeon Hunter 5 does not contain a class system instead players choose a starter type of weapon in the beginning in the game. As players progress, they will encounter progressively enemies to test their skills.
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However, unlike its predecessor, the game is not an open-world nor exploration, but rather a level-based dungeons that have a series of difficulties. The basic gameplay of Dungeon Hunter 5 shares some similarities to its predecessor, Dungeon Hunter 4, such as picking up loot, using skill attacks and using potions.
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